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SC_updateObject

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SYNTAX<BR>

    SC_updateObject  objNum

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        <u>-objNum</u>:    the object you want to update<br>
	    <br>
        Will update the collision data with the object's new position and rotation<br>
        and scaling if allowed using <a href="sc_allowObjectSclaing.htm">SC_allowObjectScaling</a> <br><br>

        SC_updateObject should be called for any object that is changed before a collision<br>
          - for example if you want to move an object and check collision, move agian<br>
            and check collision again, then update should be called after both moves.<br>
            however, if you move an object, move it again, then check collision, you only<br>
            need to call the update method after the second move.<br>


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RELATED INFO<BR>
<a href="..\Collision.htm">Collision Commands Menu<BR>
</a><a href="..\..\index.htm">Index</a><BR>
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